Searched refs:fGrContextOptions (Results 1 – 6 of 6) sorted by relevance
297 displayParams.fGrContextOptions.fEnableInstancedRendering = FLAGS_instancedRendering; in Viewer()298 displayParams.fGrContextOptions.fGpuPathRenderers = CollectGpuPathRenderersFromFlags(); in Viewer()580 GpuPathRenderers pr = fWindow->getRequestedDisplayParams().fGrContextOptions.fGpuPathRenderers; in updateTitle()1026 bool* inst = ¶ms.fGrContextOptions.fEnableInstancedRendering; in drawImGui()1030 bool* wire = ¶ms.fGrContextOptions.fWireframeMode; in drawImGui()1050 GpuPathRenderers prevPr = params.fGrContextOptions.fGpuPathRenderers; in drawImGui()1053 if (x != params.fGrContextOptions.fGpuPathRenderers) { in drawImGui()1054 params.fGrContextOptions.fGpuPathRenderers = x; in drawImGui()1293 GpuPathRenderers pr = fWindow->getRequestedDisplayParams().fGrContextOptions.fGpuPathRenderers; in updateUIState()1326 if (fWindow->getRequestedDisplayParams().fGrContextOptions.fEnableInstancedRendering) { in updateUIState()[all …]
24 GrContextOptions fGrContextOptions; member
38 fDisplayParams.fGrContextOptions); in initializeContext()
71 fDisplayParams.fGrContextOptions); in initializeContext()
79 GrContextOptions fGrContextOptions; member
280 backendOptions.fGrContextOptions); in setUpBackend()853 fBackendOptions.fGrContextOptions.fGpuPathRenderers = CollectGpuPathRenderersFromFlags(); in SampleWindow()