Searched refs:fGraphicsQueueIndex (Results 1 – 5 of 5) sorted by relevance
222 uint32_t queueFamilies[] = { fBackendContext->fGraphicsQueueIndex, fPresentQueueIndex }; in createSwapchain()223 if (fBackendContext->fGraphicsQueueIndex != fPresentQueueIndex) { in createSwapchain()296 commandPoolInfo.queueFamilyIndex = fBackendContext->fGraphicsQueueIndex; in createBuffers()491 fBackendContext->fGraphicsQueueIndex, // dstQueueFamilyIndex in getBackbufferSurface()562 fBackendContext->fGraphicsQueueIndex, // srcQueueFamilyIndex in swapBuffers()
43 uint32_t fGraphicsQueueIndex; member
144 fVk->fGraphicsQueueIndex)); in VkTestContextImpl()
314 ctx->fGraphicsQueueIndex = graphicsQueueIndex; in Create()
139 backendCtx->fGraphicsQueueIndex, // queueFamilyIndex in GrVkGpu()