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Searched refs:fGraphicsQueueIndex (Results 1 – 5 of 5) sorted by relevance

/external/skia/tools/viewer/sk_app/
DVulkanWindowContext.cpp222 uint32_t queueFamilies[] = { fBackendContext->fGraphicsQueueIndex, fPresentQueueIndex }; in createSwapchain()
223 if (fBackendContext->fGraphicsQueueIndex != fPresentQueueIndex) { in createSwapchain()
296 commandPoolInfo.queueFamilyIndex = fBackendContext->fGraphicsQueueIndex; in createBuffers()
491 fBackendContext->fGraphicsQueueIndex, // dstQueueFamilyIndex in getBackbufferSurface()
562 fBackendContext->fGraphicsQueueIndex, // srcQueueFamilyIndex in swapBuffers()
/external/skia/include/gpu/vk/
DGrVkBackendContext.h43 uint32_t fGraphicsQueueIndex; member
/external/skia/tools/gpu/vk/
DVkTestContext.cpp144 fVk->fGraphicsQueueIndex)); in VkTestContextImpl()
/external/skia/src/gpu/vk/
DGrVkBackendContext.cpp314 ctx->fGraphicsQueueIndex = graphicsQueueIndex; in Create()
DGrVkGpu.cpp139 backendCtx->fGraphicsQueueIndex, // queueFamilyIndex in GrVkGpu()