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Searched refs:fHWBoundTextureUniqueIDs (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLGpu.cpp230 fHWBoundTextureUniqueIDs.reset(this->caps()->shaderCaps()->maxCombinedSamplers()); in GrGLGpu()
459 for (int s = 0; s < fHWBoundTextureUniqueIDs.count(); ++s) { in onResetContext()
460 fHWBoundTextureUniqueIDs[s].makeInvalid(); in onResetContext()
2946 if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) { in bindTexture()
2949 fHWBoundTextureUniqueIDs[unitIdx] = textureID; in bindTexture()
3212 SkASSERT(unit >= 0 && unit < fHWBoundTextureUniqueIDs.count()); in setTextureUnit()
3221 int lastUnitIdx = fHWBoundTextureUniqueIDs.count() - 1; in setScratchTextureUnit()
3228 fHWBoundTextureUniqueIDs[lastUnitIdx].makeInvalid(); in setScratchTextureUnit()
4227 fHWBoundTextureUniqueIDs[0].makeInvalid(); in createTestingOnlyBackendTexture()
DGrGLGpu.h574 SkTArray<GrGpuResource::UniqueID, true> fHWBoundTextureUniqueIDs; variable