Home
last modified time | relevance | path

Searched refs:fHWBufferTextures (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLGpu.h594 SkTArray<BufferTexture, true> fHWBufferTextures; variable
DGrGLGpu.cpp249 fHWBufferTextures.reset(this->caps()->shaderCaps()->maxCombinedSamplers()); in GrGLGpu()
462 for (int b = 0; b < fHWBufferTextures.count(); ++b) { in onResetContext()
464 fHWBufferTextures[b].fKnownBound = false; in onResetContext()
1922 auto& buffTex = fHWBufferTextures[i]; in notifyBufferReleased()
3045 SkASSERT(unitIdx >= 0 && unitIdx < fHWBufferTextures.count()); in bindTexelBuffer()
3047 BufferTexture& buffTex = fHWBufferTextures[unitIdx]; in bindTexelBuffer()