Searched refs:fHWMinSampleShading (Results 1 – 2 of 2) sorted by relevance
630 float fHWMinSampleShading; variable
218 , fHWMinSampleShading(0.0) { in GrGLGpu()1781 if (fHWMinSampleShading != minSampleShading) { in flushMinSampleShading()1789 fHWMinSampleShading = minSampleShading; in flushMinSampleShading()