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Searched refs:fIndexBufferUniqueID (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLVertexArray.cpp121 , fIndexBufferUniqueID(SK_InvalidUniqueID) { in GrGLVertexArray()
134 if (state && fIndexBufferUniqueID != ibuff->uniqueID()) { in bindWithIndexBuffer()
142 fIndexBufferUniqueID = ibuff->uniqueID(); in bindWithIndexBuffer()
149 fIndexBufferUniqueID.makeInvalid(); in invalidateCachedState()
DGrGLVertexArray.h118 GrGpuResource::UniqueID fIndexBufferUniqueID; variable