Searched refs:fIndexBufferUniqueID (Results 1 – 2 of 2) sorted by relevance
121 , fIndexBufferUniqueID(SK_InvalidUniqueID) { in GrGLVertexArray()134 if (state && fIndexBufferUniqueID != ibuff->uniqueID()) { in bindWithIndexBuffer()142 fIndexBufferUniqueID = ibuff->uniqueID(); in bindWithIndexBuffer()149 fIndexBufferUniqueID.makeInvalid(); in invalidateCachedState()
118 GrGpuResource::UniqueID fIndexBufferUniqueID; variable