Searched refs:fKLMD (Results 1 – 2 of 2) sorted by relevance
116 , fKLMD(kVec4f_GrSLType) in GrCCPRCubicBorderProcessor()123 varyingHandler->addVarying("klmd", &fKLMD, kHigh_GrSLPrecision); in resetVaryings()139 GrGLSLGeoToFrag fKLMD; variable
283 fnBody->appendf("%s = vec4(klm, d);", fKLMD.gsOut()); in emitPerVertexGeometryCode()307 outputCoverage, fKLMD.fsIn(), sampleCount); in emitShaderCoverage()312 f->codeAppendf( "highp vec4 klmd = grad_klmd * samples[i] + %s;", fKLMD.fsIn()); in emitShaderCoverage()