Searched refs:fLevel (Results 1 – 9 of 9) sorted by relevance
50 int getDepth() const { return fCount ? fRoot.fSubtree->fLevel + 1 : 0; } in getDepth()74 uint16_t fLevel; member
59 out->fLevel = level; in allocateNodeAtLevel()174 if (0 == node->fLevel) { in search()
192 fLevel = 0; in SkDOMParser()200 SkASSERT(fLevel > 0); in flushAttributes()242 --fLevel; in onEndElement()273 if (fLevel > 0 && fNeedToFlush) { in startCommon()279 ++fLevel; in startCommon()291 int fLevel; member in SkDOMParser
161 int fLevel; member201 currentTest.fLevel); in DEF_TEST()
45 FX_FLOAT fLevel = 0.0F) = 0;
320 FX_FLOAT fLevel) { in GetAttr() argument321 if (fLevel > nMaxRecursion) { in GetAttr()332 return m_pParent->GetAttr(owner, name, true, fLevel + 1); in GetAttr()
76 FX_FLOAT fLevel = 0.0F) override;
992 const float fLevel = (float)volume/MAX_CORE_SPEAKER_VOLUME; in SetSpeakerVolume() local994 hr = _ptrRenderSimpleVolume->SetMasterVolume(fLevel,NULL); in SetSpeakerVolume()1027 float fLevel(0.0f); in SpeakerVolume() local1030 hr = _ptrRenderSimpleVolume->GetMasterVolume(&fLevel); in SpeakerVolume()1035 volume = static_cast<uint32_t> (fLevel*MAX_CORE_SPEAKER_VOLUME); in SpeakerVolume()1576 const float fLevel = static_cast<float>(volume)/MAX_CORE_MICROPHONE_VOLUME; in SetMicrophoneVolume() local1578 _ptrCaptureVolume->SetMasterVolumeLevelScalar(fLevel, NULL); in SetMicrophoneVolume()1610 float fLevel(0.0f); in MicrophoneVolume() local1613 hr = _ptrCaptureVolume->GetMasterVolumeLevelScalar(&fLevel); in MicrophoneVolume()1618 volume = static_cast<uint32_t> (fLevel*MAX_CORE_MICROPHONE_VOLUME); in MicrophoneVolume()
1274 D3D_FEATURE_LEVEL fLevel[] = {D3D_FEATURE_LEVEL_11_0}; in DX11OperationSupport() local1285 fLevel, in DX11OperationSupport()1286 DE_LENGTH_OF_ARRAY(fLevel), in DX11OperationSupport()