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Searched refs:fLevelCount (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkTexture.cpp37 info.fLevelCount > 1) in GrVkTexture()
52 info.fLevelCount > 1) in GrVkTexture()
67 info.fLevelCount > 1) in GrVkTexture()
84 info.fLevelCount); in CreateNewTexture()
103 info->fLevelCount); in MakeWrappedTexture()
169 fInfo.fLevelCount); in textureView()
DGrVkTextureRenderTarget.cpp90 info.fLevelCount); in Make()
128 info.fLevelCount); in Make()
226 newInfo.fLevelCount); in updateForMipmap()
DGrVkImage.cpp59 { aspectFlags, 0, fInfo.fLevelCount, 0, 1 } // subresourceRange in setImageLayout()
122 info->fLevelCount = imageDesc.fLevels; in InitImageInfo()
DGrVkImage.h46 uint32_t mipLevels() const { return fInfo.fLevelCount; } in mipLevels()
DGrVkRenderTarget.cpp114 SkASSERT(1 == info.fLevelCount); in Create()
DGrVkGpu.cpp1378 info->fLevelCount = 1; in createTestingOnlyBackendTexture()
/external/skia/include/gpu/vk/
DGrVkTypes.h54 uint32_t fLevelCount; member
/external/skia/tools/viewer/sk_app/
DVulkanWindowContext.cpp279 info.fLevelCount = 1; in createBuffers()