Searched refs:fLevelCount (Results 1 – 8 of 8) sorted by relevance
37 info.fLevelCount > 1) in GrVkTexture()52 info.fLevelCount > 1) in GrVkTexture()67 info.fLevelCount > 1) in GrVkTexture()84 info.fLevelCount); in CreateNewTexture()103 info->fLevelCount); in MakeWrappedTexture()169 fInfo.fLevelCount); in textureView()
90 info.fLevelCount); in Make()128 info.fLevelCount); in Make()226 newInfo.fLevelCount); in updateForMipmap()
59 { aspectFlags, 0, fInfo.fLevelCount, 0, 1 } // subresourceRange in setImageLayout()122 info->fLevelCount = imageDesc.fLevels; in InitImageInfo()
46 uint32_t mipLevels() const { return fInfo.fLevelCount; } in mipLevels()
114 SkASSERT(1 == info.fLevelCount); in Create()
1378 info->fLevelCount = 1; in createTestingOnlyBackendTexture()
54 uint32_t fLevelCount; member
279 info.fLevelCount = 1; in createBuffers()