Searched refs:fLightRadius (Results 1 – 7 of 7) sorted by relevance
129 SkScalar fLightRadius; member134 fLightRadius != that.fLightRadius || fOccluderType != that.fOccluderType) { in isCompatible()164 fDevLightPos, fLightRadius, transparent); in makeVertices()175 centerLightPos, fLightRadius, transparent); in makeVertices()496 rec.fLightRadius = lightRadius; in DrawShadow()526 float lightRadius = rec.fLightRadius; in drawShadow()598 factory.fLightRadius = lightRadius; in drawShadow()
760 return fLightRadius*zRatio; in offset()764 SkScalar fLightRadius; member in SkSpotShadowTessellator789 , fLightRadius(lightRadius) in SkSpotShadowTessellator()799 fLightRadius *= (fLightZ + fZOffset) / fLightZ; in SkSpotShadowTessellator()
18 SkScalar fLightRadius; member
579 rec.fLightRadius = reader->readScalar(); in handleOp()
799 fWriter.writeScalar(rec.fLightRadius); in onDrawShadowRec()
66 fRec.fLightRadius = 800; in onDelayedSetup()
1062 SkScalar devSpaceSpotBlur = 2.0f * rec.fLightRadius * zRatio; in drawFastShadow()