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Searched refs:fLightRadius (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/utils/
DSkShadowUtils.cpp129 SkScalar fLightRadius; member
134 fLightRadius != that.fLightRadius || fOccluderType != that.fOccluderType) { in isCompatible()
164 fDevLightPos, fLightRadius, transparent); in makeVertices()
175 centerLightPos, fLightRadius, transparent); in makeVertices()
496 rec.fLightRadius = lightRadius; in DrawShadow()
526 float lightRadius = rec.fLightRadius; in drawShadow()
598 factory.fLightRadius = lightRadius; in drawShadow()
DSkShadowTessellator.cpp760 return fLightRadius*zRatio; in offset()
764 SkScalar fLightRadius; member in SkSpotShadowTessellator
789 , fLightRadius(lightRadius) in SkSpotShadowTessellator()
799 fLightRadius *= (fLightZ + fZOffset) / fLightZ; in SkSpotShadowTessellator()
/external/skia/src/core/
DSkDrawShadowRec.h18 SkScalar fLightRadius; member
DSkPicturePlayback.cpp579 rec.fLightRadius = reader->readScalar(); in handleOp()
DSkPictureRecord.cpp799 fWriter.writeScalar(rec.fLightRadius); in onDrawShadowRec()
/external/skia/bench/
DShadowBench.cpp66 fRec.fLightRadius = 800; in onDelayedSetup()
/external/skia/src/gpu/
DGrRenderTargetContext.cpp1062 SkScalar devSpaceSpotBlur = 2.0f * rec.fLightRadius * zRatio; in drawFastShadow()