Searched refs:fMapShader (Results 1 – 2 of 2) sorted by relevance
16 : fMapShader(std::move(mapShader)) in SkNormalMapSourceImpl()48 sk_sp<SkShader> fMapShader; variable
126 sk_sp<GrFragmentProcessor> mapFP = as_SB(fMapShader)->asFragmentProcessor(args); in asFragmentProcessor()156 auto* context = as_SB(fMapShader)->makeContext(overrideRec, alloc); in asProvider()166 SkMatrix total = SkMatrix::Concat(*rec.fMatrix, fMapShader->getLocalMatrix()); in computeNormTotalInverse()239 buf.writeFlattenable(fMapShader.get()); in flatten()