Searched refs:fMapped (Results 1 – 2 of 2) sorted by relevance
23 , fMapped(false) in GR_DEFINE_CREATOR()34 GrAlwaysAssert(!fMapped); in access()38 fMapped = true; in setMapped()42 void resetMapped() { fMapped = false; } in resetMapped()43 bool getMapped() const { return fMapped; } in getMapped()64 bool fMapped; // is the buffer object mapped via "glMapBuffer[Range]"? variable
100 Buffer(GrGLuint id) : INHERITED(id), fDataPtr(nullptr), fSize(0), fMapped(false) {} in Buffer()116 void setMapped(bool mapped) { fMapped = mapped; } in setMapped()117 bool mapped() const { return fMapped; } in mapped()122 bool fMapped; member in __anon0b8a6d580111::Buffer