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Searched refs:fNormRadius (Results 1 – 1 of 1) sorted by relevance

/external/dng_sdk/source/
Ddng_lens_correction.cpp968 real64 fNormRadius; member in dng_filter_warp
1015 , fNormRadius (1.0) in dng_filter_warp()
1086 fNormRadius = MaxDistancePointToRect (squareCenter, in dng_filter_warp()
1089 fInvNormRadius = 1.0 / fNormRadius; in dng_filter_warp()
1260 const int32 dim = ConvertDoubleToInt32 (ceil (maxSrcGap * fNormRadius)); in SrcTileSize()
1284 srcTileSize.v += ConvertDoubleToInt32 (ceil (srcTanGap.v * fNormRadius)); in SrcTileSize()
1285 srcTileSize.h += ConvertDoubleToInt32 (ceil (srcTanGap.h * fNormRadius)); in SrcTileSize()
1478 dSrc.h = diff.h + (fNormRadius * tan.h); in GetSrcPixelPosition()
1479 dSrc.v = diff.v + (fNormRadius * tan.v * fPixelScaleVInv); in GetSrcPixelPosition()
1496 dSrc.h = fNormRadius * (diffNorm.h * ratio + tan.h); in GetSrcPixelPosition()
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