Searched refs:fNormRadius (Results 1 – 1 of 1) sorted by relevance
968 real64 fNormRadius; member in dng_filter_warp1015 , fNormRadius (1.0) in dng_filter_warp()1086 fNormRadius = MaxDistancePointToRect (squareCenter, in dng_filter_warp()1089 fInvNormRadius = 1.0 / fNormRadius; in dng_filter_warp()1260 const int32 dim = ConvertDoubleToInt32 (ceil (maxSrcGap * fNormRadius)); in SrcTileSize()1284 srcTileSize.v += ConvertDoubleToInt32 (ceil (srcTanGap.v * fNormRadius)); in SrcTileSize()1285 srcTileSize.h += ConvertDoubleToInt32 (ceil (srcTanGap.h * fNormRadius)); in SrcTileSize()1478 dSrc.h = diff.h + (fNormRadius * tan.h); in GetSrcPixelPosition()1479 dSrc.v = diff.v + (fNormRadius * tan.v * fPixelScaleVInv); in GetSrcPixelPosition()1496 dSrc.h = fNormRadius * (diffNorm.h * ratio + tan.h); in GetSrcPixelPosition()[all …]