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Searched refs:fNorms (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/ops/
DGrAAConvexTessellator.cpp133 fNorms.rewind(); in rewind()
146 fBisectors.setCount(fNorms.count()); in computeBisectors()
150 fBisectors[cur] = fNorms[cur] + fNorms[prev]; in computeBisectors()
153 fBisectors[cur].setOrthog(fNorms[cur], (SkPoint::Side)-fSide); in computeBisectors()
155 other.setOrthog(fNorms[prev], fSide); in computeBisectors()
165 if (SkScalarAbs(fNorms[cur].dot(fNorms[prev])) > kCurveConnectionThreshold) { in computeBisectors()
249 fNorms.setCount(fNorms.count() + outerStrokeAndAARing.numPts()); in tessellate()
251 SkASSERT(outerStrokeAndAARing.index(i) < fNorms.count()); in tessellate()
252 fNorms[outerStrokeAndAARing.index(i)] = outerStrokeAndAARing.norm(i); in tessellate()
306 SkASSERT(edgeIdx < fNorms.count()); in computeDepthFromEdge()
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DGrAAConvexPathRenderer.cpp45 SkVector fNorms[2]; member
60 return fNorms[fType]; in endNorm()
143 segb.fNorms[p] = segb.fPts[p] - *prevPt; in compute_vectors()
144 segb.fNorms[p].normalize(); in compute_vectors()
145 segb.fNorms[p].setOrthog(segb.fNorms[p], normSide); in compute_vectors()
163 segb.fMid = segb.fNorms[0] + sega.endNorm(); in compute_vectors()
388 verts[*v + 3].fPos = verts[*v + 0].fPos + segb.fNorms[0]; in create_vertices()
417 verts[*v + 3].fPos = verts[*v + 1].fPos + segb.fNorms[0]; in create_vertices()
418 verts[*v + 4].fPos = verts[*v + 2].fPos + segb.fNorms[0]; in create_vertices()
467 SkVector midVec = segb.fNorms[0] + segb.fNorms[1]; in create_vertices()
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DGrAAConvexTessellator.h260 SkTDArray<SkVector> fNorms; variable