Searched refs:fNumFragmentSamplers (Results 1 – 2 of 2) sorted by relevance
35 , fNumFragmentSamplers(0) in GrGLSLProgramBuilder()316 ++fNumFragmentSamplers; in updateSamplerCounts()381 if (fNumFragmentSamplers > shaderCaps.maxFragmentSamplers()) { in checkSamplerCounts()386 int numCombinedSamplers = fNumVertexSamplers + fNumGeometrySamplers + fNumFragmentSamplers; in checkSamplerCounts()
184 int fNumFragmentSamplers; variable