Searched refs:fNumGeometrySamplers (Results 1 – 2 of 2) sorted by relevance
34 , fNumGeometrySamplers(0) in GrGLSLProgramBuilder()313 ++fNumGeometrySamplers; in updateSamplerCounts()377 if (fNumGeometrySamplers > shaderCaps.maxGeometrySamplers()) { in checkSamplerCounts()386 int numCombinedSamplers = fNumVertexSamplers + fNumGeometrySamplers + fNumFragmentSamplers; in checkSamplerCounts()
183 int fNumGeometrySamplers; variable