Searched refs:fNumOctaves (Results 1 – 1 of 1) sorted by relevance
351 const int fNumOctaves; member in SkPerlinNoiseShaderImpl391 , fNumOctaves(numOctaves > 255 ? 255 : numOctaves/*[0,255] octaves allowed*/) in SkPerlinNoiseShaderImpl()425 buffer.writeInt(fNumOctaves); in flatten()503 for (int octave = 0; octave < perlinNoiseShader.fNumOctaves; ++octave) { in calculateTurbulenceValueForPoint()561 for (int i = 0; i < perlinNoiseShader.fNumOctaves; i++) { in calculateImprovedNoiseValueForPoint()699 int numOctaves() const { return fNumOctaves; } in numOctaves()716 fNumOctaves == s.fNumOctaves && in onIsEqual()728 , fNumOctaves(numOctaves) in GrPerlinNoise2Effect()744 int fNumOctaves; member in GrPerlinNoise2Effect1373 return GrImprovedPerlinNoiseEffect::Make(fNumOctaves, fSeed, std::move(paintingData), in asFragmentProcessor()[all …]