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Searched refs:fNumOctaves (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp351 const int fNumOctaves; member in SkPerlinNoiseShaderImpl
391 , fNumOctaves(numOctaves > 255 ? 255 : numOctaves/*[0,255] octaves allowed*/) in SkPerlinNoiseShaderImpl()
425 buffer.writeInt(fNumOctaves); in flatten()
503 for (int octave = 0; octave < perlinNoiseShader.fNumOctaves; ++octave) { in calculateTurbulenceValueForPoint()
561 for (int i = 0; i < perlinNoiseShader.fNumOctaves; i++) { in calculateImprovedNoiseValueForPoint()
699 int numOctaves() const { return fNumOctaves; } in numOctaves()
716 fNumOctaves == s.fNumOctaves && in onIsEqual()
728 , fNumOctaves(numOctaves) in GrPerlinNoise2Effect()
744 int fNumOctaves; member in GrPerlinNoise2Effect
1373 return GrImprovedPerlinNoiseEffect::Make(fNumOctaves, fSeed, std::move(paintingData), in asFragmentProcessor()
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