Searched refs:fNumSamplers (Results 1 – 2 of 2) sorted by relevance
72 fNumSamplers = numSamplers; in GrVkPipelineState()276 if (fNumSamplers) { in setData()376 SkASSERT(fNumSamplers == textureBindings.count()); in writeSamplers()495 if (fNumSamplers) { in bind()
203 int fNumSamplers; variable