Searched refs:fOrientation (Results 1 – 5 of 5) sorted by relevance
233 SkMatrix* orien = &fOrientation; in doUpdate()270 const SkScalar* mapPtr = (const SkScalar*)(const void*)&fOrientation; in patchToMatrix()280 *SkTCast<const SkUnit3D*>(SkTCast<const SkScalar*>(&fOrientation) + 6)); in patchToMatrix()
112 mutable SkMatrix fOrientation;
73 , fOrientation (0) in dng_ifd()580 fOrientation = stream.TagValue_uint32 (tagType); in ParseTag()588 LookupOrientation (fOrientation)); in ParseTag()3373 if (fOrientation > 9) in IsValidDNG()3389 if (fOrientation != 0 && parentCode != 0) in IsValidDNG()3397 if (fOrientation == 0 && parentCode == 0) in IsValidDNG()
94 uint32 fOrientation; variable
2932 uint32 orientation = info.fIFD [0]->fOrientation; in Parse()