Searched refs:fOrigColors4f (Results 1 – 2 of 2) sorted by relevance
159 fOrigColors4f = (SkColor4f*)(fOrigColors + fColorCount); in SkGradientShaderBase()162 SkColor4f* origColors = fOrigColors4f; in SkGradientShaderBase()177 fOrigColors[i] = fOrigColors4f[i].toSkColor(); in SkGradientShaderBase()190 fOrigPos = (SkScalar*)(fOrigColors4f + fColorCount); in SkGradientShaderBase()194 fRecs = (Rec*)(fOrigColors4f + fColorCount); in SkGradientShaderBase()279 desc.fColors = fOrigColors4f; in flatten()456 firstStop = fOrigColors4f[0] != fOrigColors4f[1] ? 0 : 1; in onAppendStages()457 lastStop = fOrigColors4f[fColorCount - 2] != fOrigColors4f[fColorCount - 1] in onAppendStages()789 Sk4f c0 = Sk4f::Load(fOrigColors4f[i - 1].vec()); in initLinearBitmap()790 Sk4f c1 = Sk4f::Load(fOrigColors4f[i].vec()); in initLinearBitmap()[all …]
270 SkColor4f* fOrigColors4f; // original colors, as linear floats variable