Searched refs:fOutputChannels (Results 1 – 2 of 2) sorted by relevance
77 , fOutputChannels(channelCount) { in Element()86 , fOutputChannels(fGammas->channels()) { in Element()99 , fOutputChannels(fCLUT->outputChannels()) in Element()106 , fOutputChannels(3) in Element()140 int outputChannels() const { return fOutputChannels; } in outputChannels()149 int fOutputChannels; variable
229 OutputChannels outputChannels() const { return fOutputChannels; } in outputChannels()332 , fOutputChannels(output) { in RGBToYUVEffect()343 if (kU_OutputChannels == fOutputChannels || kV_OutputChannels == fOutputChannels) { in onGetGLSLProcessorKey()346 b->add32(fOutputChannels); in onGetGLSLProcessorKey()352 return fColorSpace == s.getColorSpace() && fOutputChannels == s.outputChannels(); in onIsEqual()358 OutputChannels fOutputChannels; member in __anonbc51ba430111::RGBToYUVEffect