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Searched refs:fOwningRoster (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/include/HaikuGL/
DGLRenderer.h69 GLRendererRoster* fOwningRoster; variable
/external/mesa3d/src/hgl/
DGLRendererRoster.cpp181 renderer->fOwningRoster = this; in AddRenderer()