Searched refs:fPointBuffer (Results 1 – 3 of 3) sorted by relevance
935 fPointBuffer.setReserve(maxCount); in quadTo()936 SkPoint* target = fPointBuffer.begin(); in quadTo()939 fPointBuffer.setCount(count); in quadTo()941 this->lineTo(fPointBuffer[i], kCurve_CurveState); in quadTo()943 this->lineTo(fPointBuffer[count - 1], kIndeterminate_CurveState); in quadTo()954 fPointBuffer.setReserve(maxCount); in cubicTo()955 SkPoint* target = fPointBuffer.begin(); in cubicTo()958 fPointBuffer.setCount(count); in cubicTo()960 this->lineTo(fPointBuffer[i], kCurve_CurveState); in cubicTo()962 this->lineTo(fPointBuffer[count - 1], kIndeterminate_CurveState); in cubicTo()
287 SkTDArray<SkPoint> fPointBuffer; variable
73 SkTDArray<SkPoint> fPointBuffer; member in SkBaseShadowTessellator179 fPointBuffer.setReserve(maxCount); in handleQuad()180 SkPoint* target = fPointBuffer.begin(); in handleQuad()183 fPointBuffer.setCount(count); in handleQuad()185 this->handleLine(fPointBuffer[i]); in handleQuad()204 fPointBuffer.setReserve(maxCount); in handleCubic()205 SkPoint* target = fPointBuffer.begin(); in handleCubic()208 fPointBuffer.setCount(count); in handleCubic()210 this->handleLine(fPointBuffer[i]); in handleCubic()