Searched refs:fPresentQueueIndex (Results 1 – 2 of 2) sorted by relevance
49 &fPresentQueueIndex, fCanPresentFn)); in initializeContext()81 fPresentQueueIndex, fSurface, in initializeContext()94 vkGetDeviceQueue(fBackendContext->fDevice, fPresentQueueIndex, 0, &fPresentQueue); in initializeContext()222 uint32_t queueFamilies[] = { fBackendContext->fGraphicsQueueIndex, fPresentQueueIndex }; in createSwapchain()223 if (fBackendContext->fGraphicsQueueIndex != fPresentQueueIndex) { in createSwapchain()490 fPresentQueueIndex, // srcQueueFamilyIndex in getBackbufferSurface()563 fPresentQueueIndex, // dstQueueFamilyIndex in swapBuffers()
101 uint32_t fPresentQueueIndex; variable