Searched refs:fPrevPoint (Results 1 – 1 of 1) sorted by relevance
93 SkPoint fPrevPoint; member in SkBaseShadowTessellator250 *fPositions.push() = fPrevPoint + currNormal; in addArc()259 *fPositions.push() = fPrevPoint + nextNormal; in addArc()434 if (compute_normal(fPrevPoint, fFirstPoint, fDirection, &normal)) { in SkAmbientShadowTessellator()435 SkScalar z = fTransformedHeightFunc(fPrevPoint); in SkAmbientShadowTessellator()540 fPrevPoint = fFirstPoint; in SkAmbientShadowTessellator()541 fRadius = this->offset(fTransformedHeightFunc(fPrevPoint)); in SkAmbientShadowTessellator()590 fPrevPoint = fFirstPoint; in handleLine()613 if (compute_normal(fPrevPoint, p, fDirection, &normal)) { in handleLine()732 fPrevPoint = nextPoint; in addEdge()[all …]