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Searched refs:fPrimProc (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLVaryingHandler.cpp22 glPB->fPrimProc.isPathRendering() && in addPathProcessingVarying()
23 !glPB->fPrimProc.willUseGeoShader() && in addPathProcessingVarying()
24 glPB->fPrimProc.numAttribs() == 0); in addPathProcessingVarying()
/external/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.h42 const GrPrimitiveProcessor& primitiveProcessor() const { return fPrimProc; } in primitiveProcessor()
102 const GrPrimitiveProcessor& fPrimProc; variable
DGrGLSLProgramBuilder.cpp29 , fPrimProc(primProc) in GrGLSLProgramBuilder()
/external/skia/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp171 fPrimProc, in finalize()