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Searched refs:fQueuedDraws (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/ops/
DGrMeshDrawOp.cpp66 SkASSERT(fQueuedDraws.empty() || fBaseDrawToken == state->nextTokenToFlush()); in onExecute()
68 for (int currDrawIdx = 0; currDrawIdx < fQueuedDraws.count(); ++currDrawIdx) { in onExecute()
75 const QueuedDraw& draw = fQueuedDraws[currDrawIdx]; in onExecute()
85 fQueuedDraws.reset(); in onExecute()
95 if (!op->fQueuedDraws.empty()) { in draw()
98 GrMeshDrawOp::QueuedDraw& lastDraw = op->fQueuedDraws.back(); in draw()
106 GrMeshDrawOp::QueuedDraw& draw = op->fQueuedDraws.push_back(); in draw()
111 if (op->fQueuedDraws.count() == 1) { in draw()
DGrMeshDrawOp.h88 SkSTArray<4, QueuedDraw, true> fQueuedDraws; variable