Searched refs:fReleaseProc (Results 1 – 11 of 11) sorted by relevance
/external/skia/src/gpu/vk/ |
D | GrVkImage.h | 108 , fReleaseProc(nullptr) in Resource() 116 : fReleaseProc(nullptr) in Resource() 123 SkASSERT(!fReleaseProc); in ~Resource() 132 fReleaseProc = proc; in setRelease() 136 mutable ReleaseProc fReleaseProc; 142 SkASSERT(!fReleaseProc); in abandonGPUData() 160 if (fReleaseProc) { in invokeReleaseProc() 161 fReleaseProc(fReleaseCtx); in invokeReleaseProc() 162 fReleaseProc = nullptr; in invokeReleaseProc()
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D | GrVkImage.cpp | 161 SkASSERT(!fReleaseProc); in freeGPUData()
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/external/skia/src/gpu/gl/ |
D | GrGLTexture.h | 41 SkASSERT(!fReleaseProc); in ~GrGLTexture() 49 fReleaseProc = proc; in setRelease() 91 if (fReleaseProc) { in invokeReleaseProc() 92 fReleaseProc(fReleaseCtx); in invokeReleaseProc() 93 fReleaseProc = nullptr; in invokeReleaseProc() 105 ReleaseProc fReleaseProc = nullptr; variable
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/external/skia/src/gpu/mock/ |
D | GrMockTexture.h | 23 if (fReleaseProc) { in ~GrMockTexture() 24 fReleaseProc(fReleaseCtx); in ~GrMockTexture() 32 fReleaseProc = proc; in setRelease() 44 , fReleaseProc(nullptr) in GrMockTexture() 49 ReleaseProc fReleaseProc; variable
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/external/skia/src/core/ |
D | SkData.cpp | 18 fReleaseProc = proc; in SkData() 28 fReleaseProc = nullptr; in SkData() 33 if (fReleaseProc) { in ~SkData() 34 fReleaseProc(fPtr, fReleaseProcContext); in ~SkData()
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D | SkMallocPixelRef.cpp | 150 , fReleaseProc(proc) in SkMallocPixelRef() 156 if (fReleaseProc != nullptr) { in ~SkMallocPixelRef() 157 fReleaseProc(this->pixels(), fReleaseProcContext); in ~SkMallocPixelRef()
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D | SkCanvas.cpp | 2977 return bm->installPixels(info, rec.fPixels, rec.fRowBytes, rec.fReleaseProc, rec.fReleaseCtx); in install()
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/external/skia/include/core/ |
D | SkRasterHandleAllocator.h | 46 void (*fReleaseProc)(void* pixels, void* ctx); member
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D | SkMallocPixelRef.h | 108 ReleaseProc fReleaseProc; variable
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D | SkData.h | 162 ReleaseProc fReleaseProc; variable
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/external/skia/samplecode/ |
D | SampleBigGradient.cpp | 131 rec->fReleaseProc = [](void* pixels, void* ctx){ CGContextRelease((CGContextRef)ctx); }; in allocHandle() 215 rec->fReleaseProc = DeleteHDCCallback; in Create()
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