Searched refs:fSeed (Results 1 – 3 of 3) sorted by relevance
54 LCGRandom(uint32_t seed) : fSeed(seed) {} in LCGRandom()64 uint32_t nextU() { uint32_t r = fSeed * kMul + kAdd; fSeed = r; return r; } in nextU()80 uint32_t fSeed; member in LCGRandom
139 int fSeed; member161 int result = gRandAmplitude * (fSeed % gRandQ) - gRandR * (fSeed / gRandQ); in random()164 fSeed = result; in random()174 fSeed = SkScalarTruncToInt(seed); in init()176 if (fSeed <= 0) { in init()177 fSeed = -(fSeed % (kRandMaximum - 1)) + 1; in init()179 if (fSeed > kRandMaximum - 1) { in init()180 fSeed = kRandMaximum - 1; in init()352 const SkScalar fSeed; member in SkPerlinNoiseShaderImpl392 , fSeed(seed) in SkPerlinNoiseShaderImpl()[all …]
68 SkScalar fSeed; member in PerlinPatchView77 PerlinPatchView() : fXFreq(0.025f), fYFreq(0.025f), fSeed(0.0f), in PerlinPatchView()130 fSeed += 0.005f; in onAnimate()153 fSeed); in onDrawContent()