Searched refs:fSolidRadius (Results 1 – 2 of 2) sorted by relevance
23 float solidRadius() const { return fSolidRadius; } in solidRadius()36 , fSolidRadius(solidRadius) in GrCircleBlurFragmentProcessor()47 float fSolidRadius; variable
281 if (fSolidRadius != that.fSolidRadius) return false; in onIsEqual()