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Searched refs:fTexelBuffers (Results 1 – 12 of 12) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLUniformHandler.cpp89 UniformInfo& texelBuffer = fTexelBuffers.push_back(); in addTexelBuffer()
96 return GrGLSLUniformHandler::TexelBufferHandle(fTexelBuffers.count() - 1); in addTexelBuffer()
137 for (int i = 0; i < fTexelBuffers.count(); ++i) { in appendUniformDecls()
138 if (fTexelBuffers[i].fVisibility & visibility) { in appendUniformDecls()
139 fTexelBuffers[i].fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls()
162 for (int i = 0; i < fTexelBuffers.count(); ++i, ++currUniform) { in bindUniformLocations()
164 fTexelBuffers[i].fVariable.c_str())); in bindUniformLocations()
165 fTexelBuffers[i].fLocation = currUniform; in bindUniformLocations()
188 for (int i = 0; i < fTexelBuffers.count(); ++i) { in getUniformLocations()
191 fTexelBuffers[i].fVariable.c_str())); in getUniformLocations()
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DGrGLUniformHandler.h33 , fTexelBuffers(kUniformsPerBlock) in GrGLUniformHandler()
59 return fTexelBuffers[handle.toIndex()].fVariable; in texelBufferVariable()
86 UniformInfoArray fTexelBuffers; variable
/external/skia/src/gpu/vk/
DGrVkUniformHandler.h50 , fTexelBuffers(kUniformsPerBlock) in GrVkUniformHandler()
83 int numTexelBuffers() const { return fTexelBuffers.count(); } in numTexelBuffers()
85 return fTexelBuffers[handle.toIndex()].fVariable; in texelBufferVariable()
88 return fTexelBuffers[handle.toIndex()].fVisibility; in texelBufferVisibility()
118 UniformInfoArray fTexelBuffers; variable
DGrVkPipelineState.cpp63 fTexelBuffers.setReserve(numTexelBuffers); in GrVkPipelineState()
84 SkASSERT(!fTexelBuffers.count()); in ~GrVkPipelineState()
112 for (int i = 0; i < fTexelBuffers.count(); ++i) { in freeTempResources()
113 fTexelBuffers[i]->unref(gpu); in freeTempResources()
115 fTexelBuffers.rewind(); in freeTempResources()
187 for (int i = 0; i < fTexelBuffers.count(); ++i) { in abandonGPUResources()
188 fTexelBuffers[i]->unrefAndAbandon(); in abandonGPUResources()
191 fTexelBuffers.rewind(); in abandonGPUResources()
440 fTexelBuffers.push(bufferResource); in writeTexelBuffers()
543 for (int i = 0; i < fTexelBuffers.count(); ++i) { in addUniformResources()
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DGrVkUniformHandler.cpp241 UniformInfo& info = fTexelBuffers.push_back(); in addTexelBuffer()
247 layoutQualifier.appendf("set=%d, binding=%d", kTexelBufferDescSet, fTexelBuffers.count()- 1); in addTexelBuffer()
251 return GrGLSLUniformHandler::TexelBufferHandle(fTexelBuffers.count() - 1); in addTexelBuffer()
268 for (int i = 0; i < fTexelBuffers.count(); ++i) { in appendUniformDecls()
269 const UniformInfo& texelBuffer = fTexelBuffers[i]; in appendUniformDecls()
DGrVkPipelineState.h188 SkTDArray<const GrVkResource*> fTexelBuffers; variable
/external/skia/src/gpu/glsl/
DGrGLSLPrimitiveProcessor.h94 , fTexelBuffers(texelBuffers) in EmitArgs()
108 const TexelBufferHandle* fTexelBuffers; member
DGrGLSLFragmentProcessor.h128 , fTexelBuffers(texelBuffers) in EmitArgs()
138 const TexelBuffers& fTexelBuffers; member
DGrGLSLFragmentProcessor.cpp51 TexelBuffers texelBuffers = args.fTexelBuffers.childInputs(childIndex); in internalEmitChild()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp275 fUniformHandler.fTexelBuffers, in createProgram()
/external/skia/src/gpu/ccpr/
DGrCCPRCoverageProcessor.cpp111 this->emitVertexShader(proc, args.fVertBuilder, args.fTexelBuffers[0], args.fRTAdjustName, in onEmitCode()
/external/skia/src/gpu/instanced/
DInstanceProcessor.cpp231 inputs.initParams(args.fTexelBuffers[0]); in onEmitCode()