Searched refs:fTexelBuffers (Results 1 – 12 of 12) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 89 UniformInfo& texelBuffer = fTexelBuffers.push_back(); in addTexelBuffer() 96 return GrGLSLUniformHandler::TexelBufferHandle(fTexelBuffers.count() - 1); in addTexelBuffer() 137 for (int i = 0; i < fTexelBuffers.count(); ++i) { in appendUniformDecls() 138 if (fTexelBuffers[i].fVisibility & visibility) { in appendUniformDecls() 139 fTexelBuffers[i].fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls() 162 for (int i = 0; i < fTexelBuffers.count(); ++i, ++currUniform) { in bindUniformLocations() 164 fTexelBuffers[i].fVariable.c_str())); in bindUniformLocations() 165 fTexelBuffers[i].fLocation = currUniform; in bindUniformLocations() 188 for (int i = 0; i < fTexelBuffers.count(); ++i) { in getUniformLocations() 191 fTexelBuffers[i].fVariable.c_str())); in getUniformLocations() [all …]
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D | GrGLUniformHandler.h | 33 , fTexelBuffers(kUniformsPerBlock) in GrGLUniformHandler() 59 return fTexelBuffers[handle.toIndex()].fVariable; in texelBufferVariable() 86 UniformInfoArray fTexelBuffers; variable
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/external/skia/src/gpu/vk/ |
D | GrVkUniformHandler.h | 50 , fTexelBuffers(kUniformsPerBlock) in GrVkUniformHandler() 83 int numTexelBuffers() const { return fTexelBuffers.count(); } in numTexelBuffers() 85 return fTexelBuffers[handle.toIndex()].fVariable; in texelBufferVariable() 88 return fTexelBuffers[handle.toIndex()].fVisibility; in texelBufferVisibility() 118 UniformInfoArray fTexelBuffers; variable
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D | GrVkPipelineState.cpp | 63 fTexelBuffers.setReserve(numTexelBuffers); in GrVkPipelineState() 84 SkASSERT(!fTexelBuffers.count()); in ~GrVkPipelineState() 112 for (int i = 0; i < fTexelBuffers.count(); ++i) { in freeTempResources() 113 fTexelBuffers[i]->unref(gpu); in freeTempResources() 115 fTexelBuffers.rewind(); in freeTempResources() 187 for (int i = 0; i < fTexelBuffers.count(); ++i) { in abandonGPUResources() 188 fTexelBuffers[i]->unrefAndAbandon(); in abandonGPUResources() 191 fTexelBuffers.rewind(); in abandonGPUResources() 440 fTexelBuffers.push(bufferResource); in writeTexelBuffers() 543 for (int i = 0; i < fTexelBuffers.count(); ++i) { in addUniformResources() [all …]
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D | GrVkUniformHandler.cpp | 241 UniformInfo& info = fTexelBuffers.push_back(); in addTexelBuffer() 247 layoutQualifier.appendf("set=%d, binding=%d", kTexelBufferDescSet, fTexelBuffers.count()- 1); in addTexelBuffer() 251 return GrGLSLUniformHandler::TexelBufferHandle(fTexelBuffers.count() - 1); in addTexelBuffer() 268 for (int i = 0; i < fTexelBuffers.count(); ++i) { in appendUniformDecls() 269 const UniformInfo& texelBuffer = fTexelBuffers[i]; in appendUniformDecls()
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D | GrVkPipelineState.h | 188 SkTDArray<const GrVkResource*> fTexelBuffers; variable
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/external/skia/src/gpu/glsl/ |
D | GrGLSLPrimitiveProcessor.h | 94 , fTexelBuffers(texelBuffers) in EmitArgs() 108 const TexelBufferHandle* fTexelBuffers; member
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D | GrGLSLFragmentProcessor.h | 128 , fTexelBuffers(texelBuffers) in EmitArgs() 138 const TexelBuffers& fTexelBuffers; member
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D | GrGLSLFragmentProcessor.cpp | 51 TexelBuffers texelBuffers = args.fTexelBuffers.childInputs(childIndex); in internalEmitChild()
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 275 fUniformHandler.fTexelBuffers, in createProgram()
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/external/skia/src/gpu/ccpr/ |
D | GrCCPRCoverageProcessor.cpp | 111 this->emitVertexShader(proc, args.fVertBuilder, args.fTexelBuffers[0], args.fRTAdjustName, in onEmitCode()
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/external/skia/src/gpu/instanced/ |
D | InstanceProcessor.cpp | 231 inputs.initParams(args.fTexelBuffers[0]); in onEmitCode()
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