Searched refs:fTextureRadius (Results 1 – 2 of 2) sorted by relevance
22 float textureRadius() const { return fTextureRadius; } in textureRadius()35 , fTextureRadius(textureRadius) in GrCircleBlurFragmentProcessor()46 float fTextureRadius; variable
280 if (fTextureRadius != that.fTextureRadius) return false; in onIsEqual()