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Searched refs:fUBOffset (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkUniformHandler.cpp185 get_ubo_aligned_offset(&uni.fUBOffset, currentOffset, type, arrayCount); in internalAddUniformArray()
188 layoutQualifier.appendf("offset=%d", uni.fUBOffset); in internalAddUniformArray()
222 info.fUBOffset = 0; in addSampler()
250 info.fUBOffset = 0; in addTexelBuffer()
287 SkASSERT(0 == localUniform.fUBOffset); in appendUniformDecls()
295 SkASSERT(0 == localUniform.fUBOffset); in appendUniformDecls()
DGrVkUniformHandler.h33 uint32_t fUBOffset; member
DGrVkPipelineStateDataManager.cpp42 uniform.fOffset = uniformInfo.fUBOffset; in GrVkPipelineStateDataManager()