Searched refs:fUserMatrix (Results 1 – 6 of 6) sorted by relevance
39 fUserMatrix.reset(); in SkCanvasWidget()65 fUserMatrix.postTranslate(eventOffset.fX, eventOffset.fY); in mouseMoveEvent()66 fDebugger->setUserMatrix(fUserMatrix); in mouseMoveEvent()93 fUserMatrix.postTranslate(event->delta(), 0.0f); in wheelEvent()95 fUserMatrix.postTranslate(0.0f, event->delta()); in wheelEvent()97 fDebugger->setUserMatrix(fUserMatrix); in wheelEvent()109 modf(fUserMatrix.getTranslateX(), &x); in snapWidgetTransform()110 modf(fUserMatrix.getTranslateY(), &y); in snapWidgetTransform()111 fUserMatrix[SkMatrix::kMTransX] = x; in snapWidgetTransform()112 fUserMatrix[SkMatrix::kMTransY] = y; in snapWidgetTransform()[all …]
72 SkMatrix fUserMatrix; variable
154 fUserMatrix = matrix; in setUserMatrix()248 SkMatrix fUserMatrix; variable
79 fUserMatrix.reset(); in SkDebugCanvas()115 canvas->concat(fUserMatrix); in applyUserTransform()130 fCommandVector[i]->setUserMatrix(fUserMatrix); in getCommandAtPoint()224 fCommandVector[i]->setUserMatrix(fUserMatrix); in drawTo()
760 SkMatrix fUserMatrix;
3566 fUserMatrix.reset(); in SkSetMatrixCommand()3572 fUserMatrix = userMatrix; in setUserMatrix()3576 SkMatrix temp = SkMatrix::Concat(fUserMatrix, fMatrix); in execute()