Searched refs:fVB (Results 1 – 2 of 2) sorted by relevance
279 m_pUVs[uiChar].fVB = m_pUVs[uiChar].fVT + m_pRects[uiChar].nH / m_fTexH; in LoadFontData()920 pVertices[VertexCount+2].tv = f2vt(m_pUVs[uiIdx].fVB); in UpdateLine()927 pVertices[VertexCount+3].tv = f2vt(m_pUVs[uiIdx].fVB); in UpdateLine()
375 PVRTfloat32 fVB; member