Searched refs:fValid (Results 1 – 6 of 6) sorted by relevance
21 GrGLSLColorSpaceXformHelper() : fValid(false) {} in GrGLSLColorSpaceXformHelper()29 fValid = true;37 bool isValid() const { return fValid; } in isValid()42 bool fValid; variable
15 if (fValid && size <= this->available()) { in read()22 fValid = false; in read()30 if (fValid && n <= this->available()) { in skipToAlign4()34 fValid = false; in skipToAlign4()
51 bool isValid() const { return fValid; } in isValid()67 bool fValid = true; variable
193 bool fValid; in SkInsetConvexPolygon() member211 edgeData[i].fValid = true; in SkInsetConvexPolygon()218 if (!edgeData[prevIndex].fValid) { in SkInsetConvexPolygon()230 edgeData[prevIndex].fValid = false; in SkInsetConvexPolygon()257 edgeData[prevIndex].fValid = false; in SkInsetConvexPolygon()263 edgeData[currIndex].fValid = false; in SkInsetConvexPolygon()278 if (edgeData[i].fValid && (currIndex == -1 || in SkInsetConvexPolygon()
91 fValid = true; in makeTestBase()100 bool fValid; member183 newHit->fValid = valid; in rayCheck()280 hit->fValid, operand, span ? span->debugID() : -1, ccw); in sortableTop()293 if (!hit->fValid) { in sortableTop()
22 const char* fValid; member