Searched refs:fVertexIDSupport (Results 1 – 4 of 4) sorted by relevance
133 bool vertexIDSupport() const { return fVertexIDSupport; } in vertexIDSupport()289 bool fVertexIDSupport : 1; variable
71 fVertexIDSupport = false; in GrShaderCaps()162 r.appendf("sk_VertexID support: %s\n", (fVertexIDSupport ? "YES" : "NO")); in dump()
253 shaderCaps->fVertexIDSupport = true; in initShaderCaps()
890 shaderCaps->fVertexIDSupport = true; in initGLSL()893 shaderCaps->fVertexIDSupport = ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; in initGLSL()