Searched refs:fVertexInputs (Results 1 – 3 of 3) sorted by relevance
79 for (int j = 0; j < fVertexInputs.count(); ++j) { in addAttribute()80 const GrShaderVar& attr = fVertexInputs[j]; in addAttribute()86 fVertexInputs.push_back(var); in addAttribute()140 this->appendDecls(fVertexInputs, inputDecls); in getVertexDecls()
75 , fVertexInputs(kVaryingsPerBlock) in GrGLSLVaryingHandler()159 VarArray fVertexInputs; variable
89 finalize_helper(fVertexInputs); in onFinalize()