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Searched refs:fWorth0 (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTGeometry.cpp950 float fWorth0, fWorth1; in IsBetterThan() local
954 fWorth0 = (float)nTriNum / (float)nVtxNum; in IsBetterThan()
960 if(fabsf(fWorth0 - fWorth1) > 0.1f) { in IsBetterThan()
961 return fWorth0 > fWorth1; in IsBetterThan()