Searched refs:fXDoubleInvMax (Results 1 – 1 of 1) sorted by relevance
359 , fXDoubleInvMax{1.0f / (2.0f * SkScalar(max))} { }363 Sk4f div = bias * fXDoubleInvMax; in tileXPoints()376 SkScalar fXDoubleInvMax; variable