Searched refs:fYDoubleInvMax (Results 1 – 1 of 1) sorted by relevance
384 , fYDoubleInvMax{1.0f / (2.0f * SkScalar(max))} { }388 Sk4f div = bias * fYDoubleInvMax; in tileYPoints()397 SkScalar div = bias * fYDoubleInvMax; in tileY()408 SkScalar fYDoubleInvMax; variable