Searched refs:fYEdgeType (Results 1 – 1 of 1) sorted by relevance
472 , fYEdgeType{yTile}481 , fYEdgeType{sampler.fYEdgeType}565 int y0 = adjust_edge(fYEdgeType, SkScalarFloorToInt(Y(sample) - 0.5), fYMax); in filterPoints()566 int y1 = adjust_edge(fYEdgeType, SkScalarTruncToInt(Y(sample) + 0.5), fYMax); in filterPoints()1000 const SkShader::TileMode fYEdgeType; variable