Searched refs:fZenith (Results 1 – 2 of 2) sorted by relevance
203 fZenith.set(0, -SK_Scalar1, 0); // up in reset()221 SkScalar dot = SkUnit3D::Dot(*SkTCast<const SkUnit3D*>(&fZenith), axis); in doUpdate()223 zenith.fX = fZenith.fX - dot * axis.fX; in doUpdate()224 zenith.fY = fZenith.fY - dot * axis.fY; in doUpdate()225 zenith.fZ = fZenith.fZ - dot * axis.fZ; in doUpdate()
108 SkPoint3D fZenith; // up direction variable