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Searched refs:featureBit (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp177 bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) { in addFeature() argument
178 if (featureBit & fFeaturesAddedMask) { in addFeature()
182 fFeaturesAddedMask |= featureBit; in addFeature()
DGrGLSLProgramBuilder.cpp42 uint32_t featureBit, in addFeature() argument
45 fVS.addFeature(featureBit, extensionName); in addFeature()
49 fGS.addFeature(featureBit, extensionName); in addFeature()
52 fFS.addFeature(featureBit, extensionName); in addFeature()
DGrGLSLProgramBuilder.h116 void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName);
DGrGLSLShaderBuilder.h192 bool addFeature(uint32_t featureBit, const char* extensionName);