Searched refs:featureBit (Results 1 – 4 of 4) sorted by relevance
177 bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) { in addFeature() argument178 if (featureBit & fFeaturesAddedMask) { in addFeature()182 fFeaturesAddedMask |= featureBit; in addFeature()
42 uint32_t featureBit, in addFeature() argument45 fVS.addFeature(featureBit, extensionName); in addFeature()49 fGS.addFeature(featureBit, extensionName); in addFeature()52 fFS.addFeature(featureBit, extensionName); in addFeature()
116 void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName);
192 bool addFeature(uint32_t featureBit, const char* extensionName);