Searched refs:fieldRegisterIndex (Results 1 – 1 of 1) sorted by relevance
3174 int fieldRegisterIndex = registerIndex; in blockMemberLookup() local3189 return fieldRegisterIndex; in blockMemberLookup()3192 fieldRegisterIndex += fields[j]->type()->totalRegisterCount(); in blockMemberLookup()3196 return fieldRegisterIndex; in blockMemberLookup()3219 …int fieldRegisterIndex = encoder ? shaderObject->activeUniformBlocks[blockId].registerIndex + Bloc… in declareUniform() local3221 fieldRegisterIndex, blockId, blockInfo)); in declareUniform()3226 shader->declareSampler(fieldRegisterIndex + i); in declareUniform()3235 int fieldRegisterIndex = registerIndex; in declareUniform() local3252 registerIndex = fieldRegisterIndex; in declareUniform()3257 declareUniform(fieldType, uniformName, fieldRegisterIndex, blockId, ¤tBlockEncoder); in declareUniform()[all …]