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Searched refs:fieldRegisterIndex (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3174 int fieldRegisterIndex = registerIndex; in blockMemberLookup() local
3189 return fieldRegisterIndex; in blockMemberLookup()
3192 fieldRegisterIndex += fields[j]->type()->totalRegisterCount(); in blockMemberLookup()
3196 return fieldRegisterIndex; in blockMemberLookup()
3219 …int fieldRegisterIndex = encoder ? shaderObject->activeUniformBlocks[blockId].registerIndex + Bloc… in declareUniform() local
3221 fieldRegisterIndex, blockId, blockInfo)); in declareUniform()
3226 shader->declareSampler(fieldRegisterIndex + i); in declareUniform()
3235 int fieldRegisterIndex = registerIndex; in declareUniform() local
3252 registerIndex = fieldRegisterIndex; in declareUniform()
3257 declareUniform(fieldType, uniformName, fieldRegisterIndex, blockId, &currentBlockEncoder); in declareUniform()
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