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/external/deqp/modules/glshared/
DglsShaderPerformanceCase.cpp109 float finalRatio = (float)(viewportW*viewportH) / (float)((gridW+1)*(gridH+1)); in setVertexFragmentRatio() local
111 << "Computed fragment/vertex-ratio: " << de::floatToString(finalRatio, 2) in setVertexFragmentRatio()