Searched refs:fixed_pt_position_index (Results 1 – 2 of 2) sorted by relevance
2414 int pos_index = -1, face_index = -1, fixed_pt_position_index = -1; in r600_update_ps_state() local2433 fixed_pt_position_index = i; in r600_update_ps_state()2519 if (fixed_pt_position_index != -1) { in r600_update_ps_state()2521 S_0286D0_FIXED_PT_POSITION_ADDR(rshader->input[fixed_pt_position_index].gpr); in r600_update_ps_state()
2915 int pos_index = -1, face_index = -1, fixed_pt_position_index = -1; in evergreen_update_ps_state() local2951 fixed_pt_position_index = i; in evergreen_update_ps_state()3064 if (fixed_pt_position_index != -1) { in evergreen_update_ps_state()3066 S_0286D0_FIXED_PT_POSITION_ADDR(rshader->input[fixed_pt_position_index].gpr); in evergreen_update_ps_state()