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Searched refs:floatPrecision (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
DglsBuiltinPrecisionTests.cpp606 , floatPrecision (floatPrecision_) in EvalContext()
611 Precision floatPrecision; member
858 EvalContext newCtx (ctx.format, ctx.floatPrecision, in evaluate()
1492 EvalContext funCtx(ctx.format, ctx.floatPrecision, funEnv, ctx.callDepth); in doApply()
2093 switch (ctx.floatPrecision) in precision()
2131 switch (ctx.floatPrecision) in precision()
2292 if (ctx.floatPrecision == glu::PRECISION_HIGHP) in precision()
2306 else if (ctx.floatPrecision == glu::PRECISION_MEDIUMP) in precision()
2321 DE_ASSERT(ctx.floatPrecision == glu::PRECISION_LOWP); in precision()
2369 if (ctx.floatPrecision == glu::PRECISION_HIGHP) in precision()
[all …]
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderBuiltinPrecisionTests.cpp585 , floatPrecision (floatPrecision_) in EvalContext()
590 Precision floatPrecision; member
837 EvalContext newCtx (ctx.format, ctx.floatPrecision, in evaluate()
1471 EvalContext funCtx(ctx.format, ctx.floatPrecision, funEnv, ctx.callDepth); in doApply()
2072 switch (ctx.floatPrecision) in precision()
2110 switch (ctx.floatPrecision) in precision()
2271 if (ctx.floatPrecision == glu::PRECISION_HIGHP) in precision()
2285 else if (ctx.floatPrecision == glu::PRECISION_MEDIUMP) in precision()
2300 DE_ASSERT(ctx.floatPrecision == glu::PRECISION_LOWP); in precision()
2348 if (ctx.floatPrecision == glu::PRECISION_HIGHP) in precision()
[all …]