Searched refs:floatPrecision (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsBuiltinPrecisionTests.cpp | 606 , floatPrecision (floatPrecision_) in EvalContext() 611 Precision floatPrecision; member 858 EvalContext newCtx (ctx.format, ctx.floatPrecision, in evaluate() 1492 EvalContext funCtx(ctx.format, ctx.floatPrecision, funEnv, ctx.callDepth); in doApply() 2093 switch (ctx.floatPrecision) in precision() 2131 switch (ctx.floatPrecision) in precision() 2292 if (ctx.floatPrecision == glu::PRECISION_HIGHP) in precision() 2306 else if (ctx.floatPrecision == glu::PRECISION_MEDIUMP) in precision() 2321 DE_ASSERT(ctx.floatPrecision == glu::PRECISION_LOWP); in precision() 2369 if (ctx.floatPrecision == glu::PRECISION_HIGHP) in precision() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderBuiltinPrecisionTests.cpp | 585 , floatPrecision (floatPrecision_) in EvalContext() 590 Precision floatPrecision; member 837 EvalContext newCtx (ctx.format, ctx.floatPrecision, in evaluate() 1471 EvalContext funCtx(ctx.format, ctx.floatPrecision, funEnv, ctx.callDepth); in doApply() 2072 switch (ctx.floatPrecision) in precision() 2110 switch (ctx.floatPrecision) in precision() 2271 if (ctx.floatPrecision == glu::PRECISION_HIGHP) in precision() 2285 else if (ctx.floatPrecision == glu::PRECISION_MEDIUMP) in precision() 2300 DE_ASSERT(ctx.floatPrecision == glu::PRECISION_LOWP); in precision() 2348 if (ctx.floatPrecision == glu::PRECISION_HIGHP) in precision() [all …]
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