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Searched refs:floatPrecisionVaries (Results 1 – 9 of 9) sorted by relevance

/external/skia/src/sksl/
DSkSLCPP.h18 #define floatPrecisionVaries floatPrecisionVaries() macro
DSkSLUtil.h138 bool floatPrecisionVaries() const { in floatPrecisionVaries() function
DSkSLIRGenerator.cpp143 CAP(floatPrecisionVaries); in fill_caps()
/external/skia/tests/
DSRGBReadWritePixelsTest.cpp186 float error = context->caps()->shaderCaps()->floatPrecisionVaries() ? 1.2f : 0.5f; in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
193 float smallError = context->caps()->shaderCaps()->floatPrecisionVaries() ? 1.f : 0.0f; in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
DApplyGammaTest.cpp108 float error = context->caps()->shaderCaps()->floatPrecisionVaries() ? 1.2f : 0.5f; in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
/external/skia/src/gpu/effects/
DGrEllipseEffect.cpp27 useScale = sk_Caps.floatPrecisionVaries; in emitCode()
DGrEllipseEffect.fp18 bool useScale = sk_Caps.floatPrecisionVaries;
DGrRRectEffect.cpp168 if (args.fShaderCaps->floatPrecisionVaries()) { in emitCode()
529 if (args.fShaderCaps->floatPrecisionVaries()) { in emitCode()
/external/skia/include/gpu/
DGrShaderCaps.h98 bool floatPrecisionVaries() const { return fShaderPrecisionVaries; } in floatPrecisionVaries() function