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Searched refs:floatPtr (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fOpaqueTypeIndexingTests.cpp633 const float* floatPtr = (const float*)resPtr; in iterate() local
634 const tcu::Vec4 result (floatPtr[0], floatPtr[1], floatPtr[2], floatPtr[3]); in iterate()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp1776 const float* floatPtr = progCtx.uniforms[uniformNdx].value.getPtr(); in setShaderInputs() local
1780 case UniformSpec::TYPE_FLOAT: gl.uniform1fv(location, 1, floatPtr); break; in setShaderInputs()
1781 case UniformSpec::TYPE_VEC2: gl.uniform2fv(location, 1, floatPtr); break; in setShaderInputs()
1782 case UniformSpec::TYPE_VEC3: gl.uniform3fv(location, 1, floatPtr); break; in setShaderInputs()
1783 case UniformSpec::TYPE_VEC4: gl.uniform4fv(location, 1, floatPtr); break; in setShaderInputs()
1784 case UniformSpec::TYPE_MAT3: gl.uniformMatrix3fv(location, 1, GL_FALSE, floatPtr); break; in setShaderInputs()
1785 case UniformSpec::TYPE_MAT4: gl.uniformMatrix4fv(location, 1, GL_FALSE, floatPtr); break; in setShaderInputs()
1786 …formSpec::TYPE_TEXTURE_UNIT: gl.uniform1i(location, (GLint)deRoundFloatToInt32(*floatPtr)); break; in setShaderInputs()
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp1756 const float* floatPtr = progCtx.uniforms[uniformNdx].value.getPtr(); in setShaderInputs() local
1760 case UniformSpec::TYPE_FLOAT: gl.uniform1fv(location, 1, floatPtr); break; in setShaderInputs()
1761 case UniformSpec::TYPE_VEC2: gl.uniform2fv(location, 1, floatPtr); break; in setShaderInputs()
1762 case UniformSpec::TYPE_VEC3: gl.uniform3fv(location, 1, floatPtr); break; in setShaderInputs()
1763 case UniformSpec::TYPE_VEC4: gl.uniform4fv(location, 1, floatPtr); break; in setShaderInputs()
1764 case UniformSpec::TYPE_MAT3: gl.uniformMatrix3fv(location, 1, GL_FALSE, floatPtr); break; in setShaderInputs()
1765 case UniformSpec::TYPE_MAT4: gl.uniformMatrix4fv(location, 1, GL_FALSE, floatPtr); break; in setShaderInputs()
1766 …formSpec::TYPE_TEXTURE_UNIT: gl.uniform1i(location, (GLint)deRoundFloatToInt32(*floatPtr)); break; in setShaderInputs()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktOpaqueTypeIndexingTests.cpp1029 const float* floatPtr = (const float*)resPtr; in iterate() local
1030 const tcu::Vec4 result (floatPtr[0], floatPtr[1], floatPtr[2], floatPtr[3]); in iterate()